I ended up leading all healers with over 800,000 heals. I may not have wanted to be a healer when I started playing the game, but it just proves that if you put your mind to something that you can accomplish it. I know that sounded really cheesy, almost like an afterschool special on drugs or something like that, but the fact remains that my heals were solid and are still solid.
Running Alterac Valley is probably my favorite thing to do when not needing to run a guild outing or what not. The majority of the AV battlegrounds lately have ended in misery, but it is one of the few battlegrounds where a healer can really shine because of the bosses. Well, I hope everyone has a good day!
Alright, so while reading the many blogs out there, I came across this one from Doofy. I am not a huge fan of Facebook or Myspace, but because I do enjoy reading Doofy's blog I figured I would go ahead and continue his 25 useless facts. So without any further wait here is the 25 useless facts for Ruhtra (the person, not the character):
Like the title says, tanks for the memories. Pretty much that is what the tanks in our guild are like, memories. At one time we had some pretty good tanks (I would say great, but I do not want to inflate their heads bigger than they are), but as of late it seems like I have only one tank left. So when I log on and I feel like running something, I think to myself, "man, wouldn't it be great if _________ was on, we could tear that shit up!" Yeah, see the delimna I have. All I am left to do now is hope that the lone tank is on or think back to the "good old days" when I had several tanks and could always rely on one of them to be on.
So, this has made me think about tanking. I have debated on leveling a tank. I will never switch my Paladin from holy to protection. I worked too long and hard to get him to where he is to start over from scratch at 80. I have a couple of low level options and have considered leveling one of those instead of my Rogue. So, having decided that at present I do not intend to level a tank and we have a shortage of tanks, I reached out and told Fish that we could use a tank. He has decided to level one of his characters in an effort to tank, but I realize he does not have a huge drive to do raiding or PVP. That probably does not bode well for him getting his characters leveled very quickly. There are a couple other friends and members who have characters who could tank and they have mentioned that they may level those toons, but once again this will be some time in the distant future. So what am I to do? I decided to PUG groups. I wanted to see what the tanking community of my server is like. It has been quite some time since I ran anything with a PUG, so I decided to try all sorts of different levels and types. So far it has not been encouraging.
This brings me back to thinking of those days when we had an abundance of good tanks. While none of our tanks have logged on and said "hey I am done with this game", it does not offer good hope, when they have not been on in a weeks time and rumors have gone around that they have "issues". While this is a game and your real life is important, it would be nice to just hear from them. First to let us know that they are alright, but also to let us know their status. One of our tanks holds an officer position and quite frankly it would be nice to know if the absense is going to be short term, or if we should look for someone else to take over those responsibilities. So once again, tanks for the memories!
I guess the silver lining in this is that as we look for new tanks and help develop those players that are working on their tanks we will get the opportunity to create new memories. So again I say, tanks for the memories!
So today is the holiday where couples get all warm and cozy and spend a special day together. It got me thinking about the special times that I have had the pleasure of spending with my wife in WoW. So here are the top five moments for me and my baby!
1. When she created her very first toon!
I was a bit surprised when my wife first declared she wanted to play the game. She had spent so much time laughing and poking fun of me for playing it that I expected some sort of joke. I soon found there was no joke when Eus set foot into the World of Warcraft and began her first steps learning how to be a Paladin.
2. The first time she cleared a heroic without me!
I know it seems funny, but the first heroic she cleared was Mech. She never liked to run without me, but for some reason that night I was not able to run and she decided to brave that instance on her own. Naturally I sat here watching her and trying to contain myself and not tell her what to do or how to play. When she downed Patheleon I was so proud of her because she did it on her own. Way to go babe!
3. Dancing naked in the Ghostlands!
Yes, one night we were bored and I had asked her to come help one of my alts on a couple simple quests. After the quests were over, we really had nothing to do, so I stripped down my Orc Warrior and began to dance. Soon enough she joined me. Was one of the funniest moments we had and yet somehow we managed to recruit a member from that escapade!
4. During Hollow's End, jumping as a cat!
This one did not so much involve me as did her. She was running around gathering trick or treats and stopped in UC to get the one from there. She went to the inn keeper and got tricked into a cat. She ran around making cat sounds and for some reason decided to jump from the top level down to the bottom making a cat sound. For some reason it just tore me up seeing this little cat go diving down and the sounds she was making was icing on the cake so to speak. So funny!
5. The first time we cleared Kara together!
Yes, I know we have had a few funny moments, but one of the best moments that me so proud of her, was the clearing of Kara. She worked hard to make it to that point in the game and she worked hard to become a great healer. If only everyone who played put in as much time and dedication to developing their characters we would be overrun with great players. Okay I am biased, but wouldn't you be?
So how about you all? Anyone else play with a signifigant other and have some fond memories of it?
I was sitting here tonight rather bored and thinking about all the things that have aggrevated me over the last few days, both in the game of WoW and also in everyday life. Well, there is really not much that I can do about either, but it made me ask myself, if I was the head designer for WoW, and I could do anything I wanted to the game, what would be the one thing that I would I change about the current state of the game?
So without further waiting here is my number one priority that I would do to WoW! I would take a long hard look at the original World of Warcraft content and I would do some serious tweaking. How would I tweak it? I would make heroic versions of all of the old world raids. It would require some work to bring these raids up to par, but I would not change the number of characters it would require. So if you go to run an old world 40 man raid, then you better have 39 well geared members. I would add some special gear into the raids to make it worth all classes to run the content. Perhaps a whole new tier level of gear or even an alternate version of gear. I would allow there to be emblems used in the zones as well. The big difference is that I would require exalted reputation with the zones original factions. So if you want to run ZG, then you better get to farming those tokens for that reputation.
In the end it would accomplish being able to add additional content into the game with minimal work and raising the use of those old world zones. Also at the same time, I would make sure that the time table for releases of these zones would be scattered between other brand new content so that there was a mixture of things to do. At the current state, a lot of people pass up these old world raids or do not run them until there is no challenge. I think it would be great to run MC at a heroic level for 80s.
I would even consider looking at adding another level of difficulty, perhaps legendary level dungeons? What is that? Well, why not go back and create a new level of difficulty, beyond that of heroic! Make this level available for all dungeons. Imagine SM on a level that top geared guilds had a difficult time running! That would secure the hardcore segment got their challenge. The casual raiders could continue the game at their current pace and the in-between players would be able to more than likely run heroic level instances and raids.
How about you? If you could change or design one thing for WoW, what would it be?
Alright, so seeing as it is weekly maintenance and I am home sick from work with nothing to do, I decided I would look over some information concerning the changes coming for Paladins. So first let's list the changes:
So how does this information affect Holy Paladins? Well, having looked over the information a couple times I have come to the conclusion that there is no big advantage or disadvantage here. Blessings of Kings really loses a lot of value once you hit the end of the Burning Crusade Expansion. In Wrath of theLich King, Blessings of Kings is one of the things that are nice, but quite frankly, most Paladins have other blessings that are more beneficial. By making it access able to all Paladins though, Blizzard has done justice I think as this blessing does not tend to favor any one class more or less. Exorcism will fit nicely in a rotation for solo questing, but really does not make a huge difference in my opinion.
I grow increasingly skeptical everytime I read patch notes or things like this as Blizzard seems to be looking for quick fixes or ways to quiet the masses who demand equality. Part of the challenge of a game should be the challenge. It seems that a vast majority of players would just as soon have Blizzard make WoW a game where a level one, who is naked, can run straight through Naxx and down the bosses alone. Before anyone retorts with negative comments, it is just an example of the mindset of the players of the game. I have never considered myself a hardcore raider or a great PVPer, but I would like the game to maintain some sort of challenge. Another example of my reasoning is this post from Blizzard regarding upcoming changes for patch 3.1.
I am not directing my feelings of anger towards Blizzard because I feel they are attempting to fix something that they made way too easy. I am more aggravated by the Holy Paladins of the game who are complaining about Divine Plea being "nerfed" and how unfair it is. To be honest I am pleasantly happy with the majority of the blogging community, as there are many good articles up addressing the issue and stating that they are in agreeance with Blizzard on this. I fall in with this crowd, as I too, feel that the majority of Holy Paladins currently voicing the complaints on many servers are either one of two types of players:
Type One: Rolled a Paladin because retribution was the flavor of the day!
Under this type of Paladin, the player believed that their precious retribution build was going to get hammered so hard that they needed an out and healing looked good. Why not go for it? Most servers are crying for healers. I will tell you the problem with this mind set. Healing for a Paladin is more than spamming one spell. I do not care if you went with a haste gear build and spam Holy Light or if you went with a critical/MP5 build and think spamming Flash of Light is going to get the job done.
Type Two: New
As new players come into a game, they want to catch up with their friends or guild mates and race through all the "old" content in order to run with their friends. The problem with doing this is that you do not learn the different stages of healing as a Paladin, and in my opinion, the stages build on each other and teach you about tactics, strategies, and rotations. I can be somewhat forgiving of this group, but at the same time it still does not give a right to complain about any sort of nerf. At this point in time the game has evolved so far from where it was (this is good and bad) and if you are a new player, my advice is go back and run the instances with groups at your level and really learn your class and talent build, then if you have an opinion it will mean more because you will be able to back it up with facts, not just insane ramblings or complaints that really have no justification.
Alright, now that I got the side track out of my way, let me get back to Divine Plea. When this ability came out, I picked it up and have rarely used it. How the hell can someone not use an ability like this? Well, I despise change and adjusting my play style takes some time. My wife immediately saw this ability and started using it. I did not have an issue with the ability, but because I put my time in, my stats regenerated my mana and I never needed to use it. I think the large group of individuals who will not be happy with the reduction in the regeneration of their mana are those Paladins who completely avoided building MP5 into their current gear, but rather went after haste and critical (both are important) and felt that with the timing of Divine Plea, they could sustain their mana pool and spam Holy Light. Granted this takes some skill in developing a good arrangement for your gear and you have to be mindful of your timer, but having started leveling my DPS classes now (Warlock and Hunter), I have seen very few Paladins using Sacred Shield and Beacon of Light effectively, if at all. I think part of the reason for the "nerf" is to force Paladins to start using other abilities as well.
I truly hope that Blizzard continues to reign in some of the areas like Divine Plea. It is a great ability for a retribution build as they typically have a smallmana pool. It even has uses for some protection builds, but holy Paladins truly found something they could abuse and for some it seems have become addicted to. I am sure after time, the complaining will stop and the chat channels will find something new to complain about. I actually think that the players who have skill will learn to play their classes regardless of "nerfs" or "buffs".
Well, I have been sitting here looking over the previous few posts and I think we have come to the end of the series. My goal from running this series was to give some insight into what goes into creating and managing a guild and I feel we reviewed a lot of content regarding that. If you successfully made it this far with your guild then you will be well on your way to becoming stable and gaining some reputation.
At this point for your guild development it is going to come down to where the guild as a whole will want to go and if there is enough commitment to get you there. The biggest thing is to have a solid goal and set milestones for reaching that goal. Being consistent in what you do as is important as anything else you can do for a guild. Sure there will be times of change and some growing pains, but if you remain solid and true to your goals, you will be a successful guild!
Should a guild be open to all new recruits or should there be an application/interview for membership? I really was unsure if I wanted to cover this particular subject and where it should be at in the series. Looking back this is probably a topic that could have come slightly earlier in the series, but it is a topic that I have stronger feelings on and thus created the hesitation to include it in the series. So without further debate let's review this topic.
Should the guild be open to any new recruit?
Pros: By not having a particular requirement for joining the guild, you stand the potential to increase your numbers and not scare away good players who do not feel like dealing with all the formalities.
Cons: Run the potential of gaining all the "drama" recruits that other guilds do not want. This can destabilize the guild and bring others problems to your humble little guild.
Should the guild have an application that is required to be filled out?
Pros: By securing an application you can gain a great look at a character by having information supplied about the background of the player. This can include previous guilds, which will allow you to speak with members of that guild to get additional information on the individual applying.
Cons: There are so many guilds which spam for members that many people may elect a guild that is more open or has a presence on the trade channel, rather than having to go through filling out information on some "form".
Should the guild conduct interviews to all new/potential members?
Pros: By asking the right questions, there will be no way for anyone to prepare for the questions or create a fictional story. (This is true if you monitor the time that it takes to respond. Long pause would tend to indicate a long response or perhaps some information is about to be supplied that is not 100% true.)
Cons: Much the same as the application process, do players really feel like going through an interview to play a game? May lose some potential good players to a guild with no specific requirements.
So, having listed the pros and cons of each of these methods, what should you do? Well, to be honest, if you are going to do interviews then you will need officers on at all times to be available to conduct the interview and make a decision. The larger the guild grows, this may be possible, but somewhat unreliable. The application process will give great insight, but if you delay on reviewing the applications you run the risk of losing a good player. If you elect to leave the guild open then you have the ability for anyone to join the guild at any time. This is a great situation for pure numbers, but can lead to issues down the road. What we found to work within MAS is simply being open to new members. Anyone has the opportunity to join MAS, but we then ask our members to go to our website and review the information of the guild (rules and structure). After they complete this, we ask them to register at the guild forums. This let's us know a little about the skill and history of the player. From there it is up to the officer over their class to speak with them and get to know them.
In my opinion, this has combined the best of the three methods but helps to guard against the negatives. Is it 100% perfect? Not by a long shot. We have come to terms with a few members along the way that perhaps MAS is not the best fit for them. What the method does incorporate for us is the ability to allow people to join on the spot, but not give them full privileges until we have gotten to know a little more about them. Is this the best method to use? I can say that we have found it to work effectively for us and I would be willing to bet it would work well for any guild, but the other methods may prove more effective for where your guild is at. If you are a new guild, then taking anyone is going to be a good thing in most cases. If your guild is well established and a top guild on the server, then having a process to weed out the less desirable individuals is a good idea.
So having looked over the last few posts we are getting to the end of the series. We do have a couple more topics to take a look at though. Today I want to look at the subject of promotions. I know the one thing that drives me up the wall as a guild leader is when someone new comes into the guild and their first question is "can I be promoted?" This just drives me insane. Someone is in the guild for mere minutes and already wanting a promotion, but it does bring up a good topic of how do you decide on promotions? What constitutes a good guild member who deserves to be promoted? Well let's break this subject down some and attempt to answer the question of who should be promoted and when should they be promoted.
Who Should Be Promoted?
I cannot speak for all guilds, and I will not try. I can however, speak from the viewpoint of a guild leader and offer some insight into my thinking on the subject. So who should be promoted? Well, I am going to assume that this person who is asking me has already followed the instructions on our guild website and registered on the forums and thus is entitled to be promoted to the first level within our guild. At this point it is time to explain to this guild member what it is that we, as a guild, look for in our members.
The first part of the conversation will involve connecting the member with the proper officer that will be handling their development within the guild. In cases where there is no officer assigned, this will fall to either myself or another senior ranking officer. Once I am sure the member knows who their direct report is, we will attempt to explain what will earn you the opportunity for promotion. The thing that I look for, when considering a promotion, is going to be the level of participation within the guild. Does the member help the guild by contributing to the bank? Has the member offered to assist other guild members when they needed help with a quest or an instance? Does the member show up to participate on guild crafting days? I will look to the individual officers for feedback on the activities of the member as well. Does this member only participate when I am? Does the member talk negatively of other guild members? Does the member complain openly about getting no help? Does this member use the resources available to them from the guild website before complaining about not understanding how to accomplish a quest? Has the member reached out to their officer to ask questions or assistance? Based upon this information, I will decide if this particular person would qualify for a promotion.
When Should a Promotion Occur?
So for the sake of the topic we will say that the guild member in question has been meeting what we like to see out of our ranks. So when should we promote the member? Some guilds I have been a part of will promote immediately, while others rarely promote anyone. I prefer to do promotions on a more regular basis. I typically prefer to do a promotion (other than the initial rank) once a month. This breeds some consistency within the guild and allows members to not wonder if they were going to receive a promotion. Another aspect I look at is the actual rank of the member. If you are at an initial rank, then just doing the bare minimums of what we expect from our guild members will help you in reaching that next level. If you are a veteran member then a little more will be expected from you. It is really the little things that will help with a promotion in my eyes. Perhaps some insightful information left on the forum or crafting gear for low level characters.
I think the underlying principle that you want to have established with any guild is consistency in how you make a rank promotion available and then staying true to those things. Managing a group of people is a difficult task at any job, but managing a group of people who have freewill and no incentive to follow orders is impossible to do if there is not a game plan laid out and guidelines that state if you do this action then you will reap this reward. Rank promotions fall under this thought process simply because it gives a reward for following the rules. Sure there are benefits to just learning to use the proper resources, as this will make you a more stable player who knows how to find information on their own, but receiving recognition for doing so is an important process for many people. It is through utilizing things such as rank structure that you help to improve not just the guild, but also the members of the guild. You give them an identity within the guild that says I worked to achieve this rank and for some people that is motivation enough. I think of rank promotions much the way that people work so hard to get the achievements in WoW now. The rank within the guild does nothing for your gameplay, much the same as an achievement does not make you a better player, it just allows other players to know that you did something and have received the recognition from doing that.
Alright for today's installment of the discussion on managing a guild I wanted to talk about communicating with your officers and your members. This is such a tricky thing I have found. When your guild starts out, typically you will be a smaller a group of people, who more than likely play at the same time. The problem you will find is that as you grow, it will become more difficult to be able to communicate with your members. So how do you manage to let all the members of the guild know what is going on? That is exactly what we are going to examine in today's post.
The first method is the in-game calendar. This is one of the most useful tools that Blizzard incorporated into the game. There were some add-ons out there that were great, but trying to ensure that all members had the same add-oncalendar version is impossible. So great job here Blizzard. I would say that this tool is going to be one of the biggest things to use for communication. It is great for coordination of raids with the ability for individuals to sign up for guild events. This is also a great way to track members who committed to show up and did a no show.
Message of the Day
This is a nice little quick hit. What we will typically do is pop a sentence here giving instructions as to where to find the information relevant for the days activities, but it is hardly sufficient to use for organization of events. I would definitely recommend to incorporate it, but do not expect this to be all that you will need to do for communication with your guild.
Perhaps your officers are all on at different times? If so, then utilize those officers to incorporate important information. The only problem here is that if the officers are busy with something else, they may not notice a member signing on and this can lead to a lack of communication. So take advantageof your officers being on, but make sure there is a more central location for posting information as to what is going on with the guild.
This is a great location to post a lot of information about the guild, officers, members, media, etc. I know when we first founded MAS, we tried to set a site up and had some difficulties with it. I eventually took it upon myself and managed to find a couple good resources and we established the guild site last April. It is a lot of work to keep up to date, so I would recommend that you try to keep it at a manageable size. Do not overwhelm yourself or someone else with a lot of work to do. I would say use it for more informational purposes, such as upcoming events or registration. Some basic information about the guild leadership or the history of the guild would be good, but I would try to avoid making it a daily task.
This in my opinion is the premier way to communicate with your guild. There are several different sites to establish a free forum through and this is the perfect place to begin. Most forums will allow for permissions, so you can create forums for your officers where normal members are unable to view. This allows you to conduct officer meetings over the course of day or two, as well as, notify members of important information, class specific information, or even posts for crafting or suggestions.
One of the biggest reasons guilds hit a wall is the lack of communication or a perceived segregation. By taking the time to communicate with all of your members, you help to ensure the success of your guild in the long run. In the short term, all members will feel like they know what is going on with their guild and hopefully develop a sense of loyalty to the guild.